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T'Khasi Orion : ウィキペディア英語版
TradeWars 2002


TradeWars 2002, also known as Trade Wars 2002 or TW2002, is a space game developed starting in 1984 and continuing through the 1990s by Gary Martin for play as a BBS door game, with later versions developed by John Pritchett both for BBS and, starting in 1998, a devoted game server called TWGS (Trade Wars Game Server).〔(History of Trade Wars - John Pritchett )〕 The player is a trader in a galaxy with a fixed set of other players (either human or computer). The players seek to gain control of a limited set and amount of resources (specifically fuel ore, organics, and equipment) and travel through sectors of the galaxy trading them for money or undervalued resources. Players use their wealth to upgrade their spaceship with better weapons and defenses and fight for control of planets and starbases.
TW2002 takes a large investment of time compared to most door games. Some modern TW2002 tournaments allow an infinite number of turns, and the most dedicated players devote most of their spare time over several days to the race for galactic dominance. A few Telnet tournaments award cash prizes to the winner.
The game is entirely text-based, though developers made full use of the ANSI character set, similar to games like Rogue and Nethack. Later versions employed fairly detailed animations and color palette.
TW2002 was named #10 "Ten Greatest PC Game Ever" by PC World in 2009.
==The TradeWars 2002 universe==
A TW2002 galaxy consists of 100–30,000 interconnected sectors. These sectors can contain planets, ports, ships, mines, fighters, and beacons. In addition to human traders, three types of computer-generated characters inhabit the galaxy:
*''Federation'' (Federation officers who enforce FedLaws)
*''Ferrengi'' (Space pirates who prey on weakly defended traders)
*Aliens (Mostly harmless traders wandering space)
Upon starting a fresh game by the sysop, sectors, warps, natural planets and importantly, the locations of the Starport and Ferrengal are randomly generated. Though the starting settings can be changed somewhat, the FedSpace sectors and plot elements remain the same. In mathematical terms, a TradeWars universe is a directed graph in which the sectors are vertices and the warps are edges. The complexities of efficiently navigating or partitioning the graph are a large part of what makes the game so compelling.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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